commit | a2cb47130ec7662811fe3447f69bae3f176e0362 | [log] [tgz] |
---|---|---|
author | Carlos Martín Nieto <[email protected]> | Tue May 24 14:30:43 2016 +0200 |
committer | Carlos Martín Nieto <[email protected]> | Tue May 24 14:30:43 2016 +0200 |
tree | 35413be2e32565798a07568f1bdcc60e12b35560 | |
parent | c91a1dc1d975aa32c58cfafbf1625dcbb0be7c3c [diff] |
tree: handle removal of all entries in the updater When we remove all entries in a tree, we should remove that tree from its parent rather than include the empty tree.
libgit2
is a portable, pure C implementation of the Git core methods provided as a re-entrant linkable library with a solid API, allowing you to write native speed custom Git applications in any language with bindings.
libgit2
is licensed under a very permissive license (GPLv2 with a special Linking Exception). This basically means that you can link it (unmodified) with any kind of software without having to release its source code. Additionally, the example code has been released to the public domain (see the separate license for more information).
libgit2
is already very usable and is being used in production for many applications including the GitHub.com site, in Plastic SCM and also powering Microsoft's Visual Studio tools for Git. The library provides:
While the library provides git functionality without the need for dependencies, it can make use of a few libraries to add to it:
The library needs to keep track of some global state. Call
git_libgit2_init();
before calling any other libgit2 functions. You can call this function many times. A matching number of calls to
git_libgit2_shutdown();
will free the resources. Note that if you have worker threads, you should call git_libgit2_shutdown
after those threads have exited. If you require assistance coordinating this, simply have the worker threads call git_libgit2_init
at startup and git_libgit2_shutdown
at shutdown.
See THREADING for information
See CONVENTIONS for an overview of the external and internal API/coding conventions we use.
libgit2
builds cleanly on most platforms without any external dependencies. Under Unix-like systems, like Linux, *BSD and Mac OS X, libgit2 expects pthreads
to be available; they should be installed by default on all systems. Under Windows, libgit2 uses the native Windows API for threading.
The libgit2
library is built using CMake (version 2.8 or newer) on all platforms.
On most systems you can build the library using the following commands
$ mkdir build && cd build $ cmake .. $ cmake --build .
Alternatively you can point the CMake GUI tool to the CMakeLists.txt file and generate platform specific build project or IDE workspace.
To install the library you can specify the install prefix by setting:
$ cmake .. -DCMAKE_INSTALL_PREFIX=/install/prefix $ cmake --build . --target install
For more advanced use or questions about CMake please read https://cmake.org/Wiki/CMake_FAQ.
The following CMake variables are declared:
BIN_INSTALL_DIR
: Where to install binaries to.LIB_INSTALL_DIR
: Where to install libraries to.INCLUDE_INSTALL_DIR
: Where to install headers to.BUILD_SHARED_LIBS
: Build libgit2 as a Shared Library (defaults to ON)BUILD_CLAR
: Build Clar-based test suite (defaults to ON)THREADSAFE
: Build libgit2 with threading support (defaults to ON)STDCALL
: Build libgit2 as stdcall
. Turn off for cdecl
(Windows; defaults to ON)CMake lets you specify a few variables to control the behavior of the compiler and linker. These flags are rarely used but can be useful for 64-bit to 32-bit cross-compilation.
CMAKE_C_FLAGS
: Set your own compiler flagsCMAKE_FIND_ROOT_PATH
: Override the search path for librariesZLIB_LIBRARY
, OPENSSL_SSL_LIBRARY
AND OPENSSL_CRYPTO_LIBRARY
: Tell CMake where to find those specific librariesIf you want to build a universal binary for Mac OS X, CMake sets it all up for you if you use -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
when configuring.
You need to run the CMake commands from the Visual Studio command prompt, not the regular or Windows SDK one. Select the right generator for your version with the `-G “Visual Studio X” option.
See the website for more detailed instructions.
Extract toolchain from NDK using, make-standalone-toolchain.sh
script. Optionally, crosscompile and install OpenSSL inside of it. Then create CMake toolchain file that configures paths to your crosscompiler (substitute {PATH}
with full path to the toolchain):
SET(CMAKE_SYSTEM_NAME Linux) SET(CMAKE_SYSTEM_VERSION Android) SET(CMAKE_C_COMPILER {PATH}/bin/arm-linux-androideabi-gcc) SET(CMAKE_CXX_COMPILER {PATH}/bin/arm-linux-androideabi-g++) SET(CMAKE_FIND_ROOT_PATH {PATH}/sysroot/) SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
Add -DCMAKE_TOOLCHAIN_FILE={pathToToolchainFile}
to cmake command when configuring.
Here are the bindings to libgit2 that are currently available:
If you start another language binding to libgit2, please let us know so we can add it to the list.
Check the contribution guidelines to understand our workflow, the libgit2 coding conventions, and our list of good starting projects.
libgit2
is under GPL2 with linking exception. This means you can link to and use the library from any program, proprietary or open source; paid or gratis. However, you cannot modify libgit2 and distribute it without supplying the source.
See the COPYING file for the full license text.